sexta-feira , fevereiro 21 2020
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Commander 2017 spoiler leaks

Hello ladies and gentleman!
Welcome to Command Beacon, our column about multiplayer Commander here on Eternal Magic!

My friends, the Commander world is shaking! Some Commander 2017 cards were leaked and the first tribal revealed was a 5C dragon! A wise decision from Wizards, since it is one of the tribes with the highest appeal between casual and new players. Curiously, nothing less than 15 legendary cards were revealed in a single deck! And there’s a great chance that this number will increase.

10 Reprints:

5 New stuff:

The interesting part is that the 15 new legendary aren’t that new, because they were present in the game’s lore for some time, plus some of them have an absurd power level on the stories.

The Ur Dragon


The first leak is The Ur Dragon, very likely to be the commander of this dragon deck. He is the spirit of all draconian race of Dominaria and the mixture of characteristics which represent what the dragons are. Its main features appear on flavor texts of each attendant golem of the 5 primordial dragons of Dominaria: ([mtg_card]Darigaaz’s Attendant[/mtg_card], [mtg_card]Rith’s Attendant[/mtg_card],[mtg_card] Treva’s Attendant[/mtg_card], [mtg_card]Dromar’s Attendant[/mtg_card] and [mtg_card]Crosis’s Attendant[/mtg_card]). In a certain way we can state that the Ur Dragon is the perfect and divine form of the Dominaria dragons.

He brings a new mechanical: Eminence. I believe this ability must be shared between the commanders from Commander 2017 and, if it follows the same pattern as Ur Dragon, we will have creatures that interact with the game even when in the Command Zone, not necessarily with cost reduction for the tribes they represent (which will be 4). Potentially very strong. After all, basically all those who were launched until now and have a more intimate interaction with this zone are pretty powerful. It is the case of the 2013 cycle: [mtg_card]Derevi, Empyrial Tactician[/mtg_card], [mtg_card]Jeleva, Nephalia’s Scourge[/mtg_card],  [mtg_card]Prossh, Skyraider of Kher[/mtg_card], [mtg_card]Marath, Will of the Wild[/mtg_card] and [mtg_card]Oloro, Ageless Ascetic[/mtg_card]. Ur Dragon is so powerful because it has the 5-color identity and can reduce the cost of any other dragon, even without being cast a single time. Put it down 10/10 and attack with dragons, and you will buy cards and even play a permanent for free. Rude. But let’s be honest, it costs NINE MANA, being one of each color and 4 generic. It is a hell of a work to cast this bad boy. It gets alittle easier if it’s best used by his heir, inside a deck led by [mtg_card]Scion of the Ur-Dragon[/mtg_card]  or a 5-C deck with a Reanimator theme (maybe even Scion itself). But you can bet that we will see a lot of people using it as their general, especially in more casual communities.

O-Kagachi, Vengeful Kami


It’s the creator of the Kamigawa plane, being older than the same. Its function after the creation was to protect the veil that sepparated the spirit world from the mundane world. After thousands of years of existence without ever acting in Kamigawa, it initiates the Kami War to recover part of its spirit, which was stolen by [mtg_card]Konda, Lord of Eiganjo[/mtg_card], which is killed by O-Kagachi. In time, the Kami dragon was killed by its daughter Kyodai, which has merged with [mtg_card]Michiko Konda, Truth Seeker[/mtg_card] at the end of the war.

It is our second best 5-colored dragon in the deck. Unfortunately its mechanics power level doesn’t correspond to anything presented on the lore. Getting straight to the point, it is pretty weak when we consider this background. To exile a permanent by causing combat damage is very strong and it would be the ideal in terms of a more Control or Midrange build, however, you have to be attacked by that player, and that limits considerably its effectiveness. Control and Combo players will laugh at your face and the only ones who may get worried a little bit are those with more aggro decks and even then, a good deck from this archetype will probably kill you in a single good attack. Inside a more political deck, it has its perks, but even so, if at least it had Haste, it’ll already be a better dissuasion tool for an immediate punishment. But no! Was it so hard to put this ability on it? To achieve that it is necessary a previous board construction to punish a player that dares to attack you and then extract some value from it. Not even inside a Voltron build (decks set up to eliminate through commander damage) O-Kagachi is efficient because of this lack of Haste, some form of protection or, and this is gonna hurt, a single miserable point of power. If it was a 7/X it would already be playable, which would limit it to 3 attacks to eliminate someone, not 4. There will be people building this one, but I don’t advise it at all.

Wasitora, Nekoru Queen


Belonging to one of the secondary Draconian races of Dominaria, the Cat Dragons, one of the 3 from its race to posess the green magic of cure. Born in Jamuraa, she defeated all the females of her kind, self-titled as Nekoru Queen. After crossbreeding with the alpha male, she estabilishes her nest on Madara’s coast. The region residents, troubled about paying fish tributes to Nekoru, ask for help from Madara’s empire, which sends its champion [mtg_card]Tetsuo Umezawa[/mtg_card]. Umezawa and the queen engage in combat, which is interrupted by a wurm. After they unite to kill the creature, Tetsuo decides to honor Wasitora as the village protector, and for that she must be paid in fishes. When Tetsuo rises against the emperor and his regent ([mtg_card]Nicol Bolas[/mtg_card]), Wasitora moves to Umezawa’s mansion and defends it from the imperial army. Her spawn, thousands of years later, starts to control the remains of the empire.

For those who were waiting for a new Jund commander, Wasitora is a reasonable one. To cause combat damage, having an evasion, and forcing a sacrifice, it’s interesting. It might be well-applied on Midrange builds, in which an attrition and resources contest kind of game it’s her natual habitat. In case the opponent is not able to sacrifice a creature, it creates a Jund 3/3 token with flying, a Cat Dragon one.

Yep, that’s the current jest! But don’t expect you will fill up the table with a lot of fire spitter kittens. It is a somewhat conditional ability. If Wasitora had Haste and created the token whenever an opponent sacrificed a creature it would be far, far more interesting. Besides, it doesn’t have any form of protection. In a nutshell, you can have some fun with this commander. It can shine on a slower, less competitive field, but it will have a bad time around more powerful commanders.

I will give a little more attention the next two leaks, due to their high potential.

Ramos, Dragon Engine


In thesis, it was created to serve Mishra during the brothers war, but it ended up by being captured and reprogrammed by Urza to protect the folks from Terisiare. During the Sylex Golgotian explosion, Ramos took humans and merfolks from Argoth to Phyrexia (his homeland plane) and from there he guided them through a portal that led to Mercadia. However, as he landed, he ended up by anihilating an entire city. The survivors, saved by him, built cities around the place and through the centuries they adored him as a God (the Cho-arrin, Rishadans and Spprazan merfolks). When Weatherlight goes to Mercadia and stumbles with Ramos, he concedes 5 parts of his body and its essence – which are part of the Legacy – beyond helping them escape from Volrath.

This is an outstanding commander and may come to figure between the best decks in the format. First of all, he has a generic cost of 6 mana, being for that reason easily cast by, for instance, mana rocks (mana-generating artifacts). Nevertheless, its identity is not colorless, but 5C, due to his ability. The interesting here is that the colors on his mana base actually don’t matter. If you want, you can build his deck with simply any one of the 32 possible combinations of colors and won’t have any trouble by having all the colors as if you were to use a typical 5C commander.

But what makes it really interesting is the ability to generate 10 COLORED MANA! With it on the battlefield, every cast spell will trigger the putting of one +1/+1 counter for each color from the spell. In other words, with a [mtg_card]Vampiric Tutor[/mtg_card], cyou’ll put one. With a [mtg_card]Sultai Charm[/mtg_card], three. And with a [mtg_card]Maelstrom Archangel[/mtg_card], five counters. From the moment you have enough counters, you’ll be able to remove 5 of them and add the 10 mana, one per turn. This gives us a handful of interesting opportunities and I brought two lists that I pictured for Ramos: a Goodstuff one (basically a deck built with high individual qualities) and a Storm (a combo engaged by a great quantity of spells cast in a single turn), although other versions not depicted here fully possible, such as a Voltron Aggro (focused on eliminating other opponents with commander damage). Both lists can and should be refined, since they were not tested and represent an initial version. It must be remembered that there are no definitive lists on the format and those were only free ideas I had. One more observation is that I’m considering optimized lists, so, no budgets. (although there are, definitely, ways to make it cheaper).

Deck -- Ramos, Dragon Engine (5C Goodstuff)
Commander:
1 Ramos, Dragon Engine

Creatures:
1 Birds of Paradise
1 Consecrated Sphinx
1 Deadeye Navigator[mtg_card]
1 Deathrite Shaman
1 Lotus Cobra
1 Maelstrom Archangel
1 Magister Sphinx
1 Mikaeus, the Unhallowed
1 Palinchron
1 Triskelion
1 Verdurous Gearhulk

Enchantments:
1 Maelstrom Nexus
1 Omniscience
1 Rhystic Study

Artifacts:
1 Azorius Signet
1 Boros Signet
1 Chromatic Lantern
1 Crucible of Worlds
1 Dimir Signet
1 Gilded Lotus
1 Golgari Signet
1 Grim Monolith
1 Gruul Signet
1 Izzet Signet
1 Mana Crypt
1 Mana Vault
1 Orzhov Signet
1 Paradox Engine
1 Prismatic Geoscope
1 Rakdos Signet
1 Selesnya Signet
1 Simic Signet
1 Sol Ring
1 Swiftfoot Boots
1 Voltaic Key
Sorceries:
1 Armageddon
1 Capture of Jingzhou
1 Conflux
1 Demonic Tutor
1 Expropriate
1 Farseek
1 Imperial Seal
1 Increasing Savagery
1 Merciless Eviction
1 Nature's Lore
1 Part the Waterveil
1 Ravages of War
1 Soul's Might
1 Supreme Verdict
1 Temporal Manipulation
1 Temporal Mastery
1 Three Visits
1 Time Spiral
1 Time Stretch
1 Time Warp
1 Tooth and Nail
1 Toxic Deluge
1 Walk the Aeons
1 Wheel of Fortune
1 Wrath of God

Instants:
1 Anguished Unmaking
1 Cyclonic Rift
1 Jund Charm
1 Lifecraft Awakening
1 Utter End
1 Vampiric Tutor

Lands:
1 Ancient Tomb
1 Arid Mesa
1 Badlands
1 Bayou
1 Blood Crypt
1 Bloodstained Mire
1 Breeding Pool
1 Command Tower
1 Flooded Strand
1 Godless Shrine
1 Hallowed Fountain
1 Marsh Flats
1 Misty Rainforest
1 Overgrown Tomb
1 Plateau
1 Polluted Delta
1 Sacred Foundry
1 Savannah
1 Scalding Tarn
1 Scrubland
1 Steam Vents
1 Stomping Ground
1 Taiga
1 Temple Garden
1 Tropical Island
1 Tundra
1 Underground Sea
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
1 Volcanic Island
1 Watery Grave
1 Windswept Heath
1 Wooded Foothills

This list applies Ramos ability to abuse from powerful spells. As you may notice, it counts with 17 mana rocks, 2 mana dorks (mana-generating creatures), in that case, [mtg_card]Birds of Paradise[/mtg_card] and [mtg_card]Deathrite Shaman[/mtg_card], 3 if you count [mtg_card]Lotus Cobra[/mtg_card]) as well, and 3 ramps: ([mtg_card]Nature’s Lore[/mtg_card], [mtg_card]Three Visits[/mtg_card] and [mtg_card]Farseek[/mtg_card]. All three take advantage from our mana base with specific land types. In other words, heavy costs won’t be a problem, even if plan A fails (generating mana with Ramos).

From the moment we have our commander on the battlefield, there are several interaction ways, by using of spells that put +1/+1 counters, for example. In this category I bring some options: [mtg_card]Verdurous Gearhulk[/mtg_card], [mtg_card]Increasing Savagery[/mtg_card], [mtg_card]Soul’s Might[/mtg_card], [mtg_card]Lifecraft Awakening[/mtg_card] and [mtg_card]Jund Charm[/mtg_card]. All of them have the power to put 5 counters in Ramos. It’s even possible to put counters by simply casting 5C spells, like [mtg_card]Maelstrom Nexus[/mtg_card], [mtg_card]Maeltrom Archangel[/mtg_card] or [mtg_card]Conflux[/mtg_card].  With that, we can possibly cause a lot of damage with the artifact dragon, use the ability and play something like extra turns or mass land removals. From there on, wickedness is the limit. An option is to win with the use of [mtg_card]Tooth and Nail[/mtg_card], putting down [mtg_card]Mikaeus, the Unhallowed[/mtg_card] and [mtg_card]Triskelion[/mtg_card], getting an infinite damage combo. For those who don’t know the combo: Remove a counter from Triskelion, inflict the damage, take 2 more, this time on Triskelion itself, since he will be a 2/2 (+1/+1 due to Mikaeus). Put it back into play with Undying, granted by Mikaeus. Repeat.

Deck -- Ramos, Dragon Engine (5C Storm)
Commander:
1 Ramos, Dragon Engine

Creatures:
1 Azusa, Lost but Seeking
1 Baral, Chief of Compliance
1 Birds of Paradise
1 Deathrite Shaman
1 Lotus Cobra
1 Ornithopter
1 Shield Sphere
1 Tinder Wall
1 Walking Ballista

Enchantments:
1 Carpet of Flowers
1 Hardened Scales
1 Mystic Remora
1 Phyrexian Unlife
1 Rhystic Study
1 Squandered Resources

Artifacts:
1 Aetherflux Reservoir
1 Chromatic Lantern
1 Chrome Mox
1 Defense Grid
1 Grim Monolith
1 Helm of Awakening
1 Isochron Scepter
1 Lotus Petal
1 Mana Crypt
1 Mana Vault
1 Mox Diamond
1 Mox Opal
1 Paradox Engine
1 Sensei's Divining Top
1 Sol Ring
1 Voltaic Key
Sorceries:
1 Cruel Tutor
1 Demonic Tutor
1 Diabolic Intent
1 Farseek
1 Grim Tutor
1 Imperial Seal
1 Infernal Plunge
1 Mizzix's Mastery
1 Nature's Lore
1 Ponder
1 Preordain
1 Summer Bloom
1 Three Visits
1 Wheel of Fortune
1 Windfall
1 Yawgmoth's Will

Instants:
1 Ad Nauseam
1 Angel's Grace
1 Brainstorm
1 Burnt Offering
1 Cabal Ritual
1 Culling the Weak
1 Dark Ritual
1 Desperate Ritual
1 Dramatic Reversal
1 Enlightened Tutor
1 Lifecraft Awakening
1 Manamorphose
1 Mystical Tutor
1 Noxious Revival
1 Pact of Negation
1 Pyretic Ritual
1 Sacrifice
1 Seething Song
1 Vampiric Tutor

Lands:
1 Ancient Tomb
1 Arid Mesa
1 Badlands
1 Bayou
1 Blood Crypt
1 Bloodstained Mire
1 Breeding Pool
1 Command Tower
1 Flooded Strand
1 Godless Shrine
1 Hallowed Fountain
1 Marsh Flats
1 Misty Rainforest
1 Overgrown Tomb
1 Plateau
1 Polluted Delta
1 Sacred Foundry
1 Savannah
1 Scalding Tarn
1 Scrubland
1 Steam Vents
1 Stomping Ground
1 Taiga
1 Temple Garden
1 Tropical Island
1 Tundra
1 Underground Sea
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
1 Volcanic Island
1 Watery Grave
1 Windswept Heath
1 Wooded Foothills

Here comes what may be a surprise for many: there are Storm decks in Commander. They are actually between the most powerful decks of the format and, curiously, are commonly built without any spell with a Storm ability, because these decks count with a recent novelty that brought more consistency to the archetype: [mtg_card]Aetherflux Reservoir[/mtg_card], our dearest water crate. Usually takes around 15 spells explode a table of 4 people. For this strategy to be effective and don’t plunge, we need to fill our hand with enough spells to win. Te key card here is one of the most powerful of the format and well-known by Legacy and Modern players: [mtg_card]Ad Nauseam[/mtg_card]. To be honest, with a good Storm deck it basically consists of playing this instant and simply winning the game, many times even with all your lands tapped. Easily drawing like 30 cards, it is very likely that some mana-generating card that costs zero appears, and starting from it, the heavier mana-generating spells, filling up your pool enough so you can cast Artherflux Reservoir, continue with your spells and win the game with an enough quantity of them such as mana-generators, tutors for the pieces that allow the continuity of the sequence of spells and low cost cards in general.

And what Ramos, Dragon Engine actually brings up for this kind of deck? First of all, all five color options. Storm decks tend to have a Blue and Black card base, usually complemented by Red or Green. The most unusual is White, but this color brings up 2 great options for the deck: [mtg_card]Angel’s Grace[/mtg_card] and [mtg_card]Phyrexian Unlife[/mtg_card], both amazing to be cast before [mtg_card]Ad Nauseam[/mtg_card] and literally drawing the whole deck. The second advantage from our commander is how easy it is to cast it. We use a lot of small spells and we add 10 colored mana. This mana brings a great deal of power for this kind of list and I imagine, therefore, that we’ll see Ramos taking place between the best decks in the format.

An important detail: The posted list have basically zero interaction and I strongly advise you to analyze your field to see what’s more occurring and what breaks down your combo the most, bringing them the proper responses to it. ([mtg_card]Flusterstorm[/mtg_card], [mtg_card]Nature’s Claim[/mtg_card], [mtg_card]Duress[/mtg_card], [mtg_card]Swords to Plowshares[/mtg_card], etc).

Taigam, Ojutai Master


Primarily, a monk that betrayed Narset, Jeskai’s Khan, becoming an envoy and direct representant from Khan Sultai, Sidsi. On the new Tarkir reality, began to fight against Narset for the position of Ojutai’s greatest pupil (human, at least). After Narset discovers the truth about the past of Tarkir and be stated as an heretic by Taigam, he then becomes the greatest human master among Ojutai’s followers.

This is an example of a card that was clearly made by a trainee. It’s power level will certainly put it between the commander’s elite. With [mtg_card]Mana Crypt[/mtg_card] and [mtg_card]Sol Ring[/mtg_card], it easily falls into play on turn two and from there on your instant and sorcery spells (and bonus: dragons) can’t be countered. This gives you a lot of safety for your plays. But the part that really matters is the following: all your instant and sorcery spells gain Rebound in case Taigam had attacked (the detail is at attacking, not causing damage, which is not stopped by blockers). With Rebound, the spell is exiled after being resolved and can be cast again during the next upkeep. In other words, every absurd thing  you do will be doubled with a slightly delay. Those without love in their hearts may have already thought about a great deal of maleficent plays. In the list below, I bring a Combo Control list of the deck.

Deck -- Taigam, Ojutai Master (Combo Control)
Commander:
1 Taigam, Ojutai Master

Creatures:
1 Baral, Chief of Compliance
1 Consecrated Sphinx
1 Jace, Vryn's Prodigy
1 Teferi, Mage of Zhalfir

Planeswalkers:
1 Elspeth, Sun's Champion
1 Jace, the Mind Sculptor

Enchantments:
1 Back to Basics
1 Dovescape
1 In the Eye of Chaos
1 Land Tax
1 Mystic Remora
1 Reconnaissance
1 Rhystic Study
Artifacts:
1 Aetherflux Reservoir
1 Azorius Signet
1 Chrome Mox
1 Fellwar Stone
1 Gilded Lotus
1 Grim Monolith
1 Isochron Scepter
1 Lightning Greaves
1 Mana Crypt
1 Mana Vault
1 Mind Stone
1 Mox Diamond
1 Paradox Engine
1 Sapphire Medallion
1 Sensei's Divining Top
1 Sol Ring
1 Talisman of Progress
1 Thought Vessel
1 Thran Dynamo
1 Voltaic Key

Sorceries:
1 Bribery
1 Capture of Jingzhou
1 Council's Judment
1 Fabricate
1 Manifold Insights
1 Personal Tutor
1 Supreme Verdict
1 Temporal Manipulation
1 Time Stretch
1 Time Warp
1 Treasure Cruise
1 Wrath of God

Instants:
1 Arcane Denial
1 Capsize
1 Counterspell
1 Cryptic Command
1 Cyclonic Rift
1 Dig Through Time
1 Disallow
1 Disenchant
1 Enlightened Tutor
1 Force of Will
1 Mana Drain
1 Mystic Confluence
1 Mystical Tutor
1 Opportunity
1 Path to Exile
1 Render Silent
1 Rewind
1 Silence
1 Sphinx's Revelation
1 Swan Song
1 Swords to Plowshares
1 Trickbind

Lands:
1 Ancient Tomb
1 Arid Mesa
1 Cavern of Souls
1 Command Tower
1 Flooded Strand
1 Glacial Fortress
1 Hallowed Fountain
10 Island
1 Marsh Flats
1 Maze of Ith
1 Misty Rainforest
7 Plains
1 Polluted Delta
1 Prairie Stream
1 Scalding Tarn
1 Tundra
1 Windswept Heath

You may have noticed that the deck is filled with responses. Several ways to counter the opponents plays, as well as to remove his/her creatures and to frustrate them. Another detail from the list is [mtg_card]Dovescape[/mtg_card] and [mtg_card]In the Eye of Chaos[/mtg_card]: the spells from your opponent will be countered and yours will not, making this originally even effect into an uneven one, by messing only with the other players. While it delays everyone else’s lives, you are able to gather enough resources to start an extra turn flooding, which will be played twice if everything goes down as planned ([mtg_card]Time Stretch[/mtg_card] allows you to play 4 extra turns. FOUR ENTIRE TURNS with a single cast. Jesus.)

How to beat with this deck? The best way, again, is with [mtg_card]Aetherflux Reservoir[/mtg_card], but differently from a Storm, here we’ll need [mtg_card]Isochron Scepter[/mtg_card], with an instant that costs 2 or less imprinted on it, [mtg_card]Paradox Engine[/mtg_card] and at least 2 mana generated by mana rocks. Both the engine and the water crate interact with the Scepter, allowing infinite life, damage and mana (in case you have at least 3 mana generated by artifacts). With many exra turns and doubled tutors, it becomes relatively simple to achieve this condition. If everything falls apart, you can kill em’all with the [mtg_card]Dovescape[/mtg_card] doves.

Dear ones, that’s it for today. I hope you liked it and, if possible, give me a feedback. This column if for you!

Ah! I would like to leave a wet and seductive kiss for the beautiful Felipe Galdino, who helped me with the lore from the leaked creatures. Thank you so much, man!

About Mateus Nogueira

Professor da rede pública de ensino no Distrito Federal, formado em Ciências Biológicas, nerd multiclasse, já jogou e aprecia diversos formatos de Magic: the Gathering. É especialmente apaixonado pelo Commander em sua vertente multiplayer, sendo um infeliz sem alma, apreciador de Stax e Combos.

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