domingo , fevereiro 17 2019
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Infinite mana for the win!

I started thinking this deck through as soon as I checked on the first postings in social networks, showing the possibility of infinite green mana with [mtg_card]Vizier of Remedies[/mtg_card] and [mtg_card]Devoted Druid[/mtg_card]. Two creatures, one green and the other white, both with a CMC of 2, would be enough to fill up your mana pool.

From there on I imagined some possibilities, the first one being with [mtg_card]Walking Ballista[/mtg_card], this magnificent card that is already present in all formats, from Standard to Vintage, going through Modern, Legacy, Commander, kitchen table games, purrinha, poker and whatever comes up, given its power level.

I also tought about [mtg_card]Banefire[/mtg_card] and [mtg_card]Genesis Wave[/mtg_card]. With the first one you could cause every damage you would need, without being countered, and the second one would allow you to choose any creature from the deck and put it into play, like an [mtg_card]Emrakul, the Aeons Torn[/mtg_card], for example.

Whatever it goes, it was observable that it could be a turn 3 achievable combo on Modern, which could get a little off from the initial purpose of the format. So I went after the cards and started picturing a build for them. Unlike the versions that came afterwards, which use a lot of black cards, only 7 mana dorks and 3 copies of the Druid and the Vizier, I opted for a list with 4 of each one and 8 dorks. As tutors, 4 copies of [mtg_card]Chord of Calling[/mtg_card], [mtg_card]Collected Company[/mtg_card] and 3 [mtg_card]Duskwatch Recruiter[/mtg_card].

The gameplan is based on being more aggressive than Abzan Company, focusing all the energy of G1 on the combo’s speed and reserving half of the sideboard to guarantee that it does not suffer with disrupts or creature locks (like [mtg_card]Aven Mindcensor[/mtg_card]). In case you have to play more defensively, the plan B is to gain infinite life with [mtg_card]Kitchen Finks[/mtg_card], [mtg_card]Vizier of Remedies[/mtg_card] and [mtg_card]Viscera Seer[/mtg_card], this one being the only black card on the main deck.

Last Saturday, the 20th, I was finally able to experiment with the deck during a 40+ player tournament, ending up as the 6th place on the competition, with 4-1-1. Victories against Eldratron, Norin, Dredge and Lantern, draw with GW Taxes and loss with WR Allies.

Given the huge variety of competitive decks on Modern’s current metagame, it is evident that six matches aren’t enough to wear out all the possibilities. But at least it was possible to sketch the first impressions on the deck.

1) Maybe it isn’t the best, but is surely a good one and has a shot against the main tiers of the general field;

2) The deck has a weak spot for discard spells (which I observed by training against a Jund last week. Luckily, it wasn’t in my way during that last tournament), especially when the opponent casts it during a tight clock already in set;

3) Punctual removals don’t stand so much on the way as much as a well-applied mass removal (such as an [mtg_card]All is Dust[/mtg_card] I took during the match against Eldratron). If you take a single removal, or even two, the pieces can be easily replaced with [mtg_card]Collected Company[/mtg_card] and [mtg_card]Chord of Calling[/mtg_card];

4) The big advantage of the deck is set up when you manage to play the Druid on turn two, which will force your opponent to play around it: by leaving open mana to intercept it on your next turn or by removing it immediately, with the fear of taking a combo on turn 3.

To complete, it is worth to emphasize the use of a single copy of [mtg_card]Rhonas the Indomitable[/mtg_card], which has the advantage to be tutored more easily than [mtg_card]Walking Ballista[/mtg_card], plus, his ability to pump other creatures (and give them trample) turns anything like a [mtg_card]Birds of Paradise[/mtg_card] on a finisher, since you’ll have an infinite green mana pool. The list can be checked below:

Main Deck:

4 [mtg_card]Windswept Heath[/mtg_card]

4 [mtg_card]Wooded Foothills[/mtg_card]

2 [mtg_card]Temple Garden[/mtg_card]

1 [mtg_card]Overgrown Tomb[/mtg_card]

1 [mtg_card]Verdant Catacombs[/mtg_card]

2 [mtg_card]Forest[/mtg_card]

3 [mtg_card]Cavern of Souls[/mtg_card]

1 [mtg_card]Horizon Canopy[/mtg_card]

1 [mtg_card]Razorverge Thicket[/mtg_card]

1 [mtg_card]Gavony Township[/mtg_card]

2 [mtg_card]Ghost Quarter[/mtg_card]

4 [mtg_card]Devoted Druid[/mtg_card]

4 [mtg_card]Vizier of Remedies[/mtg_card]

4 [mtg_card]Walking Ballista[/mtg_card]

1 [mtg_card]Rhonas the Indomitable[/mtg_card]

4 [mtg_card]Birds of Paradise[/mtg_card]

4 [mtg_card]Noble Hierarc[/mtg_card]

3 [mtg_card]Kitchen Finks[/mtg_card]

1 [mtg_card]Viscera Seer[/mtg_card]

3 [mtg_card]Duskwatch Recruiter[/mtg_card]

2 [mtg_card]Eternal Witness[/mtg_card]

4 [mtg_card]Collected Company[/mtg_card]

4 [mtg_card]Chord of Calling[/mtg_card]


4 [mtg_card]Leyline of Sanctity[/mtg_card]

4 [mtg_card]Path to Exile[/mtg_card]

2 [mtg_card]Rest in Peace[/mtg_card]

2 [mtg_card]Stony Silence[/mtg_card]

1 [mtg_card]Reclamation Sage[/mtg_card]

1 [mtg_card]Orzhov Pontiff[/mtg_card]

1 [mtg_card]Spellskite[/mtg_card]

About Fausto de Souza

Fausto de Souza é pseudônimo do jornalista Marcelo Salles, que joga e coleciona desde 1994. Viciado nas cartinhas e em escrever, tem feito grandes amigos em toda a comunidade e é muito grato por isso.

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