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Black’s most aggressive face

Today’s article is about the Suicide Black pauper deck, an aggro that takes about every explosive thing that the black color has to offer. More experienced players will feel the nostalgia in the air, because the deck exists since the first days of MTG and here it’s only a little adapted to the format. In fact, even the new cards look like the original ones, a great deal of the deck was always composed by common cards.

Suicide Black consists in filling up the battlefield with aggresive low-cost creatures and hit the opponent until he’s down. Many of those creatures, to compensate for their high power and toughness, punish their controller by taking some life away, like [mtg_card]Vampire Lacerator[/mtg_card], [mtg_card]Carnophage[/mtg_card] and [mtg_card]Wretched Anurid[/mtg_card]. The name Suicide Black is not out of nowhere. Kill your opponent quickly or your own creatures will kill you.

The differences from the deck regarding other aggros is on the card advantage, the mana impulse from [mtg_card]Dark Ritual [/mtg_card] and the efficiency of black disruptions

I’ve made a selection for the best cards to be used in the deck and tested some builds. As I show them to you I’ll make some punctual comments on them.

Cards

Lands
  • [mtg_card]Swamp[/mtg_card]
  • [mtg_card]Snow-Covered Swamp[/mtg_card]
  • [mtg_card]Vault of Whispers[/mtg_card]

Many people use 14 in the deck. This number is quite wrong, because it gets a chance a little above 50% for you to start with 2 lands in a hand of 7 cards. The second land, despite not being essential, is very important. I like to play at least 16 lands, which rises the statistic up to 60% on the initial hand and 70% when drawing the 8th card.

Use [mtg_card]Swamp[/mtg_card]. Always [mtg_card]Swamp[/mtg_card]. One thing is certain, you can’t waste time on lands that enter tapped. It may even be acceptable to use [mtg_card]Vault of Whispers[/mtg_card] thinking about slowing down [mtg_card]Wrench Mind[/mtg_card], but in the nowadays field is easier to get artifact hate, so it’s not worth the risk.

Rituals
  • [mtg_card]Dark Ritual[/mtg_card] – One of the deck’s main pillar.

Unfortunately [mtg_card]Hypnotic Specter[/mtg_card] and [mtg_card]Phyrexian Negator[/mtg_card] were not released as commons yet. We have to accept we will be casting 3 one drop bears at turn 1.

Card Advantages
  • [mtg_card]Sign in Blood[/mtg_card] – Funniest kill condition of the deck.
  • [mtg_card]Night Whisper[/mtg_card]

For 2 mana you could put creatures on the battlefield. To use them for a [mtg_card]Sign in Blood[/mtg_card] may leave you behind on the game. [mtg_card]Night Whisper[/mtg_card] is here more out of curiosity. It is way behind in power than [mtg_card]Sign in Blood[/mtg_card], and it’s not useful to play more than 4 “draw” cards.

Creatures
  • [mtg_card]Vampire Lacerator[/mtg_card]
  • [mtg_card]Carnophage[/mtg_card]
  • [mtg_card]Shepherd of Rot[/mtg_card]
  • [mtg_card]Wretched Anurid[/mtg_card] – Has an ultra high chance to kill you.
  • [mtg_card]Pulse Tracker[/mtg_card]
  • [mtg_card]Night Market Lookout[/mtg_card]
  • [mtg_card]Thornbow Archer[/mtg_card]
  • [mtg_card]Shadow Alley Denizen[/mtg_card]
  • [mtg_card]Tormented Soul[/mtg_card] – It’s infinitely below [mtg_card]Slither Blade[/mtg_card], but what you gonna do…?
  • [mtg_card]Dauthi Slayer[/mtg_card]
  • [mtg_card]Dauthi Horror[/mtg_card]
  • [mtg_card]Foul Imp[/mtg_card]
  • [mtg_card]Vault Skirge[/mtg_card]
  • [mtg_card]Bonded Construct[/mtg_card]
  • [mtg_card]Sky Skiff[/mtg_card] – Just like [mtg_card]Renegade Freighter[/mtg_card], it’s resistant against sorceries, enchantements and mass removals, like [mtg_card]Evincar’s Justice[/mtg_card] and [mtg_card]Journey to Nowhere[/mtg_card]. Besides, it interacts with [mtg_card]Night Market Lookout[/mtg_card].
  • [mtg_card]Renegade Freighter[/mtg_card] – Interacts with [mtg_card]Carnophage[/mtg_card].
  • [mtg_card]Porcelain Legionnaire[/mtg_card]
  • [mtg_card]Carrion Feeder[/mtg_card]
  • [mtg_card]Guul Draz Vampire[/mtg_card]
  • [mtg_card]Ruthless Cullblade[/mtg_card]
  • [mtg_card]Order of the Ebon Hand[/mtg_card]
  • [mtg_card]Phyrexian Rager[/mtg_card]
  • [mtg_card]Thorn of the Black Rose[/mtg_card] – It’s hard to put into play, but when it enters, it worth it. Especially if it gets in on turn 2.
  • [mtg_card]Sultai Emissary[/mtg_card]
  • [mtg_card]Butcher Ghoul[/mtg_card]
  • [mtg_card]Mesmeric Fiend[/mtg_card]
  • [mtg_card]Chittering Rats[/mtg_card]
  • [mtg_card]Liliana’s Specter[/mtg_card]
  • [mtg_card]Cuombajj Witches[/mtg_card]
  • [mtg_card]Crypt Rats[/mtg_card]
  • [mtg_card]Faceless Butcher[/mtg_card]
  • [mtg_card]Wicked Akuba[/mtg_card]
  • [mtg_card]Duty-Bound Dead[/mtg_card]
  • [mtg_card]Barrow Ghoul[/mtg_card] – Really strong, but useless on early game.
  • [mtg_card]Kjeldoran Dead[/mtg_card]
  • [mtg_card]Dross Golem[/mtg_card]
  • [mtg_card]Gray Merchant of Asphodel[/mtg_card]

29 is a pretty good amount of creatures for this deck. With that, we have a solid 75% chance to start with 3 of them on the initial hand of 7.

I don’t like creatures with a toughness of 1. They are killed by key-creatures from the format: [mtg_card]Young Wolf[/mtg_card], [mtg_card]Faerie Miscreant[/mtg_card], [mtg_card]Augur of Bolas[/mtg_card], [mtg_card]Kuldotha Rebirth[/mtg_card]…

Disruptions
  • [mtg_card]Echoing Decay[/mtg_card]
  • [mtg_card]Snuff Out[/mtg_card]
  • [mtg_card]Spinning Darkness[/mtg_card]
  • [mtg_card]Shrivel[/mtg_card]
  • [mtg_card]Gut Shot[/mtg_card]
  • [mtg_card]Disfigure[/mtg_card]
  • [mtg_card]Geth’s Verdict[/mtg_card]
  • [mtg_card]Tragic Slip[/mtg_card]
  • [mtg_card]Grasp of Darkness[/mtg_card]
  • [mtg_card]Cower in Fear[/mtg_card]
  • [mtg_card]Funeral Charm[/mtg_card]
  • [mtg_card]Paralyze[/mtg_card]
  • [mtg_card]Chainer’s Edict[/mtg_card]
  • [mtg_card]Dead Weigh[/mtg_card]
  • [mtg_card]Dash Hopes[/mtg_card]
  • [mtg_card]Duress[/mtg_card]
  • [mtg_card]Wrench Mind[/mtg_card]
Equipments/Pumps
  • [mtg_card]Sylvok Lifestaff[/mtg_card]
  • [mtg_card]Bonesplitter[/mtg_card]
  • [mtg_card]Grotesque Mutation[/mtg_card] – Good response against red decks.
  • [mtg_card]Coat with Venom[/mtg_card]
  • [mtg_card]Predator’s Gambit[/mtg_card]
  • [mtg_card]Mutagenic Growth[/mtg_card]
  • [mtg_card]Rouse[/mtg_card]
  • [mtg_card]Flayer Husk[/mtg_card]
  • [mtg_card]Undying Evil[/mtg_card]
  • [mtg_card]Dirge of Dread[/mtg_card]
  • [mtg_card]Cartouche of Ambition[/mtg_card]
Burns
  • [mtg_card]Bump in the Night[/mtg_card]
  • [mtg_card]Tyrant’s Choice[/mtg_card]
  • [mtg_card]Foul-Tongue Shriek[/mtg_card]

Unlike the creatures, that inflict constant damage in each combat, the bruns cause it just once. That’s why they’re quick finishers and vulnerable to life gain.

Versions

The last time this deck made some results at MOL was last year’s october, when two different players made 5-0 with the same decklist (maindeck and sideboard).

THE_ZZZ (5-0) – MOL 8/10/2016
BLAMINK (5-0) – MOL 15/10/2016

  • 60 Main Deck
  • 14 [mtg_card]Swamp[/mtg_card]
  • 4 [mtg_card]Dark Ritual[/mtg_card]
  • 4 [mtg_card]Foul-Tongue Shriek[/mtg_card]
  • 4 [mtg_card]Snuff Out[/mtg_card]
  • 1 [mtg_card]Renegade Freighter[/mtg_card]
  • 2 [mtg_card]Barrow Ghoul[/mtg_card]
  • 3 [mtg_card]Bonded Construct[/mtg_card]
  • 4 [mtg_card]Carnophage[/mtg_card]
  • 4 [mtg_card]Carrion Feeder[/mtg_card]
  • 4 [mtg_card]Night Market Lookout[/mtg_card]
  • 4 [mtg_card]Pulse Tracker[/mtg_card]
  • 4 [mtg_card]Shepherd of Rot[/mtg_card]
  • 4 [mtg_card]Thornbow Archer[/mtg_card]
  • 4 [mtg_card]Vampire Lacerator[/mtg_card]
  • 15 Sideboard
  • 4 [mtg_card]Disciple of the Vault[/mtg_card]
  • 4 [mtg_card]Shrivel[/mtg_card]
  • 4 [mtg_card]Gut Shot[/mtg_card]
  • 3 [mtg_card]Spinning Darkness[/mtg_card]

The players have got the mana base wrong. It needed more [mtg_card]Swamp[/mtg_card]s. Even having many one drops, they’ll be many times very locked by playing one by one.

I’ll show down below my tests with different versions.

Test 1 – Suicide Black Burn

  • 60 Main Deck
  • 16 [mtg_card]Swamp[/mtg_card]
  • 4 [mtg_card]Dark Ritual[/mtg_card]
  • 4 [mtg_card]Sign in Blood[/mtg_card]
  • 4 [mtg_card]Guul Draz Vampire[/mtg_card]
  • 4 [mtg_card]Night Market Lookout[/mtg_card]
  • 4 [mtg_card]Thornbow Archer[/mtg_card]
  • 4 [mtg_card]Vampire Lacerator[/mtg_card]
  • 4 [mtg_card]Carnophage[/mtg_card]
  • 4 [mtg_card]Dauthi Slayer[/mtg_card]
  • 1 [mtg_card]Dauthi Horror[/mtg_card]
  • 1 [mtg_card]Sky Skiff[/mtg_card]
  • 2 [mtg_card]Foul-Tongue Shriek[/mtg_card]
  • 4 [mtg_card]Bump in the Night[/mtg_card]
  • 4 [mtg_card]Tyrant’s Choice[/mtg_card]

This is a very explosive version of the deck. It causes damage with the creatures and finish the game quickly with black burns. It’s more vulnerable to lifegains and counters. Has the potential to end the G1 without giving any chance to the opponent.

Test 2 – Suicide Black

  • 60 Main Deck
  • 17 [mtg_card]Swamp[/mtg_card]
  • 4 [mtg_card]Dark Ritual[/mtg_card]
  • 1 [mtg_card]Shadow Alley Denizen[/mtg_card]
  • 1 [mtg_card]Bonded Construct[/mtg_card]
  • 4 [mtg_card]Night Market Lookout[/mtg_card]
  • 4 [mtg_card]Thornbow Archer[/mtg_card]
  • 4 [mtg_card]Vampire Lacerator[/mtg_card]
  • 4 [mtg_card]Carnophage[/mtg_card]
  • 2 [mtg_card]Vault Skirge[/mtg_card]
  • 2 [mtg_card]Sultai Emissary[/mtg_card]
  • 4 [mtg_card]Dauthi Slayer[/mtg_card]
  • 2 [mtg_card]Dauthi Horror[/mtg_card]
  • 2 [mtg_card]Porcelain Legionnaire[/mtg_card]
  • 4 [mtg_card]Bonesplitter[/mtg_card]
  • 2 [mtg_card]Undying Evil[/mtg_card]
  • 1 [mtg_card]Dirge of Dread[/mtg_card]
  • 2 [mtg_card]Snuff Out[/mtg_card]

This one has powerful creatures that make a good use of [mtg_card]Bonesplitter[/mtg_card]. It’s a little unconfortable to spend mana to equip your creatures, especially when more than one equipment comes at hand. You even get the risk to suffer a disruption on the equipped creature, wasting precious time and mana. It suffers a lot to artifact hate.

Test 3 – Slow Suicide Black

  • 60 Main Deck
  • 17 [mtg_card]Swamp[/mtg_card]
  • 4 [mtg_card]Dark Ritual[/mtg_card]
  • 4 [mtg_card]Sign in Blood[/mtg_card]
  • 1 [mtg_card]Tragic Slip[/mtg_card]
  • 1 [mtg_card]Echoing Decay[/mtg_card]
  • 1 [mtg_card]Geth’s Verdict[/mtg_card]
  • 2 [mtg_card]Snuff Out[/mtg_card]
  • 1 [mtg_card]Spinning Darkness[/mtg_card]
  • 2 [mtg_card]Tormented Soul[/mtg_card]
  • 4 [mtg_card]Thornbow Archer[/mtg_card]
  • 4 [mtg_card]Vampire Lacerator[/mtg_card]
  • 4 [mtg_card]Carnophage[/mtg_card]
  • 2 [mtg_card]Vault Skirge[/mtg_card]
  • 2 [mtg_card]Sultai Emissary[/mtg_card]
  • 4 [mtg_card]Dauthi Slayer[/mtg_card]
  • 2 [mtg_card]Dauthi Horror[/mtg_card]
  • 2 [mtg_card]Thorn of the Black Rose[/mtg_card]
  • 1 [mtg_card]Renegade Freighter[/mtg_card]
  • 1 [mtg_card]Bonesplitter[/mtg_card]
  • 1 [mtg_card]Undying Evil[/mtg_card]

Maybe not the strongest, but it is the version i liked the most until now. The silver bullets take the opponent by surprise, may be decisive in the match and can create a lot of fun moments.

Is not as explosive as the other versions because it kills a little afterwards. It compensates that by ending the game with more consistency.

Test 4 – Big Suicide Black

  • 60 Main Deck
  • 20 [mtg_card]Swamp[/mtg_card]
  • 3 [mtg_card]Dark Ritual[/mtg_card]
  • 4 [mtg_card]Sign in Blood[/mtg_card]
  • 1 [mtg_card]Snuff Out[/mtg_card]
  • 1 [mtg_card]Spinning Darkness[/mtg_card]
  • 2 [mtg_card]Oubliette[/mtg_card]
  • 4 [mtg_card]Thornbow Archer[/mtg_card]
  • 4 [mtg_card]Vampire Lacerator[/mtg_card]
  • 4 [mtg_card]Carnophage[/mtg_card]
  • 4 [mtg_card]Dauthi Slayer[/mtg_card]
  • 2 [mtg_card]Dauthi Horror[/mtg_card]
  • 4 [mtg_card]Liliana’s Specter[/mtg_card]
  • 3 [mtg_card]Faceless Butcher[/mtg_card]
  • 3 [mtg_card]Gray Merchant of Asphodel[/mtg_card]
  • 1 [mtg_card]Thorn of the Black Rose[/mtg_card]

I made tests on this version with a higher mana curve, and confess it was a total disaster. It’s a worsened monoblack, tries to impose pressure since the beggining and fails miserably at that, dying without card advantage at the mid game. Anyways it was a valid test. Faceless Butcher is a very strong card I wish to utilize in a better way someday.

Conclusion

Black was always my favorite color on Magic and I was satisfied to see that this deck works. Is not hard to pilot, even for a beginner. It has its flaws, but the explosion it creates is almost unstoppable. Dark Ritual allows insane plays, especially on turn 1, and puts the player way ahead. I only miss one more good drop-1 creature. Some slots are filled by some not so good. Who knows Wizards won’t reprint [mtg_card]Diregraf Ghoul[/mtg_card] as a common. It would fit nicely on the deck.

About Diego Nunes

Diego foi apresentado ao magic e joga desde 2001. No início achava Vizzerdrix a melhor carta do mundo, mas com o tempo foi tomando jeito. Atualmente jogador de Legacy e Pauper, adora as diferentes estratégias que o jogo permite e está sempre disposto a criar e jogar com listas tortas.

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