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Strategic Positioning in Legacy

Welcome duelists of the multiverse. Another week and another post here, in Duels in Time for Eternal Magic. This time let’s focus on the Strategic Positioning in Legacy.

In my last post, I defined Legacy between three archetypes: Aggressive, Control and Combination, recognizing it’s not an absolute classification. I’ll speak about the model, and give some examples to support the theory. Last week took place in Las Vegas a huge gathering, with nothing less than 2.656 players attending to GP Legacy, which was covered by Eternal Magic.

This GP was a bigger version of all Legacy tournaments we have been following, and we could see the tiple border that sets the format as we know.

One land, three kingdoms, many possibilits.

The Strategic Positioning has the goal to make better the choices for resources, aiming the Victory. At this point every deck must have three specific points: Speed, Synergy (Interaction) and Imposition (Dominance).

Speed is the direct measure of how much time (turns) a deck needs to achieve victory. With a direct and focused strategy, a deck doesn’t take more then three of four turns to achieve it. The weakness is the fragile mana base and some interactions it can’t make. Decks like that are aggressive, and the more evident lists are UR Delver and Burn.

Synergy, or Interaction, is the measure of how cards interacts with themselves on the way to build a winning strategy. First point is evaluate which cards are kill conditions, which gives access to reach victory and if the retrieve of this cards aniquilates the initial strategy of the deck. The main weakness are the lack of board control ou resources. Decks like this are so called combo, and at GP Legacy Las Vegas the better examples are Sneak Attack and Elves.

Imposition, or Dominance, is the measure how the deck interferes on the opponent strategy building, getting rid of their resources. You can do that making sure that each move have the highest impact, tanking the opponent’s resources. Decks like this are so called Control, and in GP Vegas they can be named as Miracles Control and 4c Control.

There are decks that makes some in all three areas, but they cannot be proficient in all of them. The combination of two of these strategies, that could have great success, is called Midrange, combining the initial strategy of controlling the resources with the aggressiveness of Speedy’s decks. It’s important to highlight that’s is possible to adapt those builds, but it will not fit in a straight way into this classification I’m proposing. I’m gonna use, as an example, the winner of GP Vegas and, as well, of the Lampions League: Death and Taxes.

The first strategy of this deck is aggressive, with 26 creatures, making a reduced clock for the opponent. The control part of this deck, which come from lands as well, from some creatures and from the interaction of other resources, it’s what make it be called a Midrange.

  1. Wasteland and Rishadan Port: Two utility lands very important in Legacy. They direct interfere on the opponent mana base. (control).
  2. Aether Vial: Helps to obtain presence on board, interaction with creatures (aggressive).
  3. FlickerwispPhyrexian RevokerRecruiter of the GuardSanctum Prelate, Thalia, Guardian of ThrabenSpirit of the Labyrinth and Stoneforge Mystic: Besides being pressure elements, they are used as a resource control (aggressive, interaction, control)
  4. Mirran Crusader and Serra Avenger: The main elements of pressure (aggressive).

From this point, how to evaluate this deck? Let’s take a look at a classic midrange to compare, The Rock, Junk, or as he is known nowadays: Abzan.

In this list we have 25 cards that are used for controlling pourposes and just two creatures that makes pressure on the battlefield. This guarantee the control of resources and pressure at the right time.

Shortly we will talk about this concepts, with number extracted from the column Arcane Laboratory, and one S.W.O.T. analysis for each of this characteristics. So, stay tuned!

An special saying to this post: good winds coming from Northwest brought us news about a league putting together Paraíba, Pernambuco e Rio Grande do Norte. So check your schedule!

See you next week.


Next Legacy Events:

Liga Playground Legacy – 22/06/17
Address: Playground – Rua Boa Vista de Brotas, 7, segundo andar – Engenho Velho de Brotas – BA
Inscrição: R$ 20,00

4ª Etapa da Liga Mineira – 25/06/17
Address: UG CardShop – Rua dos Pampas, 17 – Prado – Belo Horizonte – MG
Inscrição: R$ 30,00

23ª Alpha Legacy – 01/07/17
Address: Magic Store Brasil – Rua Conde de Bonfim, 485, slj 204 – Rio de Janeiro – RJ
Inscrição: R$ 35,00

2ª Etapa Lampions League Legacy – 09/07/17
Address: Geek Pit – Rua Conselheiro Aguiar, 3119 – Boa Viagem – Pernambuco – PE
Inscrição: R$ 30,00

8ª Etapa do Legacy RS – 09/07/17
Address: Pharaoh’s Shop – Rua Bento Goncalves, 2173, Novo Hamburgo – RS
Inscrição: R$ 40,00

6ª Etapa Circuito Legacy Catarinense – 16/07/2017
Address: Blackout Card Games – Rua Uruguai, 91 – sala 02 Ed. Mont Blanc – Centro – Itajaí – SC
Inscrição: R$ 50,00 (em Dinheiro)
First round: 10 AM

For further information please check the website of each association. If you want to include your event here, get in touch with us.

About BRKamus

Erick Santos é marido, pai, engenheiro, amante de magic e adora colecionar decks, principalmente os inesperados.

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