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Black’s most aggressive face

Today’s article is about the Suicide Black pauper deck, an aggro that takes about every explosive thing that the black color has to offer. More experienced players will feel the nostalgia in the air, because the deck exists since the first days of MTG and here it’s only a little adapted to the format. In fact, even the new cards look like the original ones, a great deal of the deck was always composed by common cards.

Suicide Black consists in filling up the battlefield with aggresive low-cost creatures and hit the opponent until he’s down. Many of those creatures, to compensate for their high power and toughness, punish their controller by taking some life away, like Vampire Lacerator, Carnophage and Wretched Anurid. The name Suicide Black is not out of nowhere. Kill your opponent quickly or your own creatures will kill you.

The differences from the deck regarding other aggros is on the card advantage, the mana impulse from Dark Ritual and the efficiency of black disruptions

I’ve made a selection for the best cards to be used in the deck and tested some builds. As I show them to you I’ll make some punctual comments on them.

Cards

Lands

Many people use 14 in the deck. This number is quite wrong, because it gets a chance a little above 50% for you to start with 2 lands in a hand of 7 cards. The second land, despite not being essential, is very important. I like to play at least 16 lands, which rises the statistic up to 60% on the initial hand and 70% when drawing the 8th card.

Use Swamp. Always Swamp. One thing is certain, you can’t waste time on lands that enter tapped. It may even be acceptable to use Vault of Whispers thinking about slowing down Wrench Mind, but in the nowadays field is easier to get artifact hate, so it’s not worth the risk.

Rituals

Unfortunately Hypnotic Specter and Phyrexian Negator were not released as commons yet. We have to accept we will be casting 3 one drop bears at turn 1.

Card Advantages

For 2 mana you could put creatures on the battlefield. To use them for a Sign in Blood may leave you behind on the game. Night Whisper is here more out of curiosity. It is way behind in power than Sign in Blood, and it’s not useful to play more than 4 “draw” cards.

Creatures

29 is a pretty good amount of creatures for this deck. With that, we have a solid 75% chance to start with 3 of them on the initial hand of 7.

I don’t like creatures with a toughness of 1. They are killed by key-creatures from the format: Young Wolf, Faerie Miscreant, Augur of Bolas, Kuldotha Rebirth

Disruptions
Equipments/Pumps
Burns

Unlike the creatures, that inflict constant damage in each combat, the bruns cause it just once. That’s why they’re quick finishers and vulnerable to life gain.

Versions

The last time this deck made some results at MOL was last year’s october, when two different players made 5-0 with the same decklist (maindeck and sideboard).

THE_ZZZ (5-0) – MOL 8/10/2016
BLAMINK (5-0) – MOL 15/10/2016

The players have got the mana base wrong. It needed more Swamps. Even having many one drops, they’ll be many times very locked by playing one by one.

I’ll show down below my tests with different versions.

Test 1 – Suicide Black Burn

This is a very explosive version of the deck. It causes damage with the creatures and finish the game quickly with black burns. It’s more vulnerable to lifegains and counters. Has the potential to end the G1 without giving any chance to the opponent.

Test 2 – Suicide Black

This one has powerful creatures that make a good use of Bonesplitter. It’s a little unconfortable to spend mana to equip your creatures, especially when more than one equipment comes at hand. You even get the risk to suffer a disruption on the equipped creature, wasting precious time and mana. It suffers a lot to artifact hate.

Test 3 – Slow Suicide Black

Maybe not the strongest, but it is the version i liked the most until now. The silver bullets take the opponent by surprise, may be decisive in the match and can create a lot of fun moments.

Is not as explosive as the other versions because it kills a little afterwards. It compensates that by ending the game with more consistency.

Test 4 – Big Suicide Black

I made tests on this version with a higher mana curve, and confess it was a total disaster. It’s a worsened monoblack, tries to impose pressure since the beggining and fails miserably at that, dying without card advantage at the mid game. Anyways it was a valid test. Faceless Butcher is a very strong card I wish to utilize in a better way someday.

Conclusion

Black was always my favorite color on Magic and I was satisfied to see that this deck works. Is not hard to pilot, even for a beginner. It has its flaws, but the explosion it creates is almost unstoppable. Dark Ritual allows insane plays, especially on turn 1, and puts the player way ahead. I only miss one more good drop-1 creature. Some slots are filled by some not so good. Who knows Wizards won’t reprint Diregraf Ghoul as a common. It would fit nicely on the deck.

About Diego Nunes

Diego foi apresentado ao magic e joga desde 2001. No início achava Vizzerdrix a melhor carta do mundo, mas com o tempo foi tomando jeito. Atualmente jogador de Legacy e Pauper, adora as diferentes estratégias que o jogo permite e está sempre disposto a criar e jogar com listas tortas.

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